UC Merced Computer Graphics Lab
Note: be sure you are aware of the copyright restrictions of the papers you download.

2008

Stefano Carpin, Marcelo Kallmann and Enrico Pagello The Challenge of Motion Planning for Soccer Playing Humanoid Robots, International Journal on Humanoid Robotics, to appear.
Mentar Mahmudi and Marcelo Kallmann, Fast path Following with Motion Graphs, ACM SIGGRAPH Symposium on Interactive 3D graphics and Games (I3D), Poster Presentation, 2008, to appear.
Marcus Thiebaux, Andrew Marshall, Stacy Marsella and Marcelo Kallmann, SmartBody: Behavior Realization for Embodied Conversational Agents, Seventh International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), 2008, accepted for full publication and oral presentation.

2007

Xiaoxi Jiang and Marcelo Kallmann, Learning Humanoid Reaching Tasks in Dynamic Environments, IROS, San Diego CA, 2007. [pdf] [video] [bibtex]
Marcus Thiebaux, Andrew N. Marshall, Stacy Marsella, Edward Fast, Aaron Hill, Marcelo Kallmann, Patrick Kenny, and Jina Lee, SmartBody: Behavior Realization for Embodied Conversational Agents, Poster paper, IVA, Paris, 2007, to appear. [pdf]
Xiaoxi Jiang and Marcelo Kallmann, Toward Real-Time Object Manipulation in Dynamic Environments, Poster, ACM SIGGRAPH, San Diego CA, 2007.
[pdf] [bibtex]
Marcelo Kallmann, Analytical Inverse Kinematics with Body Posture Control, Computer Animation and Virtual Worlds - in press. [project page] [pdf]
J. Wright, S. Carpin, A. Cerpa, G. Gavilan, M. Kallmann, C. Laird, K. Laird, S. Newsam and D. Noelle, Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education, Int. Conf. on Frontiers in Education: Comp. Science and Comp. Eng. (FECS), 2007. [pdf] [bibtex]
Marcelo Kallmann, Robust Navigation Meshes from Polygonal Obstacles, ACM SIGGRAPH Symposium on Interactive 3D graphics and Games (I3D), Poster Presentation, Seattle, April 30 - May 2, 2007. [pdf] [bibtex]
Ari Shapiro, Marcelo Kallmann, and Petros Faloutsos, Interactive Motion Correction and Object Manipulation, ACM SIGGRAPH Symposium on Interactive 3D graphics and Games (I3D), Seattle, April 30 - May 2, 2007. [pdf] [bibtex]
Video: [mp4 quicktime video]
Marcelo Kallmann, A Simple Experiment on the Effect of Biasing Sampling Distributions for Planning Reaching Motions with RRTs, School of Engineering Technical Report TR-2007-001, University of California, Merced, February, 2007. [pdf] [bibtex]

2006

Marcelo Kallmann, Ari Shapiro, and Petros Faloutsos, Planning Motions in Motion, ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Posters & Demos, Vienna, Austria, August 2006. [pdf] [bibtex]

2005

Marcelo Kallmann and Stacy Marsella, Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans, In the proceedings of the 5th International working conference on Intelligent Virtual Agents (IVA), Kos, Greece, September 12-14, 2005, 243-265. [pdf] [bibtex] ©
Marcelo Kallmann, Path Planning in Triangulations, IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games. Edinburgh, Scotland, July 31, 2005. [pdf] [bibtex]
Video: [dcdt demo]
Marcelo Kallmann, Scalable Solutions for Interactive Virtual Humans that can Manipulate Objects, Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Marina del Rey, CA, June 1-3, 2005, 69-74. [pdf] [bibtex] ©

2004

Evan Drumwright, Marcelo Kallmann, Maja Mataric´, Towards Single-Arm Reaching for Humanoids in Dynamic Environments, IEEE-RAS International Conference on Humanoid Robotics (Humanoids), Los Angeles, CA, Nov 2004. [pdf] [bibtex]
Nathan Miller, Odest C. Jenkins, Marcelo Kallmann, and Maja J. Mataric´, Motion Capture from Inertial Sensing for Untethered Humanoid Teleoperation, IEEE-RAS International Conference on Humanoid Robotics (Humanoids), Los Angeles, CA, Nov 2004. [pdf] [bibtex]
M. Kallmann, R. Bargmann and M. Mataric´, Planning the Sequencing of Movement Primitives, Proceedings of the International Conference on Simulation of Adaptive Behavior (SAB), Los Angeles, CA, July 13-17, pp. 193-200, 2004. [pdf] [bibtex]
M. Kallmann and M. Mataric´, Motion Planning Using Dynamic Roadmaps, Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), New Orleans, Louisiana, April 26 - May 1, pp. 4399-4404, 2004. [pdf] [bibtex]
M. Kallmann, Interaction with 3-D Objects, In Handbook of Virtual Humans, N. Magnenat-Thalmann and D. Thalmann (Eds.), John Wiley & Sons, UK, 2004, 303-322. [pdf] [bibtex]

2003

M. Kallmann, A. Aubel, T. Abaci, and D. Thalmann, Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping, Proceedings of Eurographics, Granada, Spain, 2003, pp. 313-322. [pdf] [bibtex]
Videos: [cubes] [two hands] [fridge] [relocation] [full video]
M. Kallmann, H. Bieri, and D. Thalmann, Fully Dynamic Constrained Delaunay Triangulations, In Geometric Modelling for Scientific Visualization, G. Brunnett, B. Hamann, H. Mueller, L. Linsen (Eds.), ISBN 3-540-40116-4, Springer-Verlag, Heidelberg, Germany, pp. 241-257, 2003. [pdf] [bibtex]
M. Kallmann, P. Lemoine, D. Thalmann, F. Cordier, N. Magnenat-Thalmann, C. Ruspa, and S. Quattrocolo, Immersive Vehicle Simulators for Prototyping, Training and Ergonomics, Computer Graphics International (CGI), Tokyo, Japan, July 2003, pp. 90-95. [pdf] [bibtex]

2002

L. M. G. Goncalvez, M. Kallmann and D. Thalmann, Defining Behaviors for Autonomous Agents based on Local Perception and Smart Objects, Computer & Graphics, 26(6):887-897, December 2002. [pdf] [bibtex]
M. Kallmann and D. Thalmann, Modeling Behaviors of Interactive Objects for Virtual Reality Applications, Journal of Visual Languages and Computing, 13(2):177-195, 2002. [pdf] [bibtex]

2001

L. M. Goncalvez, M. Kallmann, and Daniel Thalmann, Programming Behaviors with Local Perception and Smart Objects: an Approach to Solve Autonomous Agents Tasks, XIV Brazilian Symposium on Computer Graphics and Image Processing (SIBIGRAPI 2001), Florianópolis, Brazil, Pp 15-18, October 2001. [pdf] [bibtex]
E. de Sevin, M. Kallmann, and D. Thalmann, Towards Real Time Virtual Human Life Simulations, Computer Graphics International (CGI), 2001, July 3-6, Hong Kong, 2001. [pdf] [bibtex]
M. Kallmann and D. Thalmann, Star Vertices: A Compact Representation for Planar Meshes with Adjacency Information, Journal of Graphics Tools , 6(1):7-18, 2001. [pdf] [bibtex]
S. Balcisoy, M. Kallmann, R. Torre, P. Fua, and D. Thalmann, Interaction Techniques with Virtual Humans in Mixed Environments, Proceedings of the Second International Symposium on Mixed Reality, Yokohama, Japan, 2001. [pdf] [bibtex]
M. Kallmann, Object Interaction in Real-Time Virtual Environments, DSc Thesis number 2347, Swiss Federal Institute of Technology (EPFL), January 2001. [pdf] [bibtex]

2000

S. Balcisoy, M. Kallmann, P. Fua, and D. Thalmann, A Framework for Rapid Evaluation of Prototypes with Augmented Reality, Proceedings of ACM Virtual Reality Software and Technology (VRST), Seoul, Korea, 2000, 61-66. [pdf] [bibtex]
M. Kallmann, E. de Sevin, and D. Thalmann, Contructing Virtual Human Life Simulations, Proceedings of Deformable Avatars Workshop, Lausanne, Switzerland, 2000, 240-247. [pdf] [bibtex]
M. Kallmann, J.-S. Monzani, A. Caicedo, and D. Thalmann, ACE: A Platform for the Real Time Simulation of Virtual Human Agents, 11th Eurographics Workshop on Animation and Simulation (EGCAS), 2000, Interlaken, Switzerland, August, 2000. [pdf] [bibtex]
M. Kallmann, J.-S. Monzani, A. Caicedo, and D. Thalmann, A Common Environment for Simulating Virtual Human Agents in Real Time, Proceedings of the Workshop on Achieving Human-Like Behavior in Interactive Animated Agents, Autonomous Agents Conference, Barcelona, Spain, June, 2000. [pdf] [bibtex]
D. Thalmann, S. R. Musse, and M. Kallmann, From Individual Human Agents to Crowds, invited article, Informatik / Informatique, Vol 1, 2000, 6-11. [pdf] [bibtex]
N. Farenc, S. R. Musse, E. Schweiss, M. Kallmann, O. Aune, R. Boulic, and D. Thalmann, A Paradigm for Controlling Virtual Humans in Urban Environment Simulations, Applied Artificial Intelligence Journal 14(1):69-91, January 2000. [pdf] [bibtex]

1999

M. Kallmann, D. Thalmann, Direct 3D Interaction with Smart Objects, Proceedings of ACM Virtual Reality Software and Technology (VRST), December, 1999, London. [pdf] [bibtex]
M. Kallmann and D. Thalmann, A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time, Proceedings of Computer Animation (CA), IEEE Computer Society Press, 1999, Geneva, 138-146. [pdf] [bibtex]
S. R. Musse, M. Kallmann and D.Thalmann, Level of Autonomy for Virtual Human Agents, Proceedings of the European Conference on Artificial Life, ECAL'99 poster, Lausanne, Switzerland, 1999, 345-349. [pdf] [bibtex]
D.Thalmann, S. R. Musse and M. Kallmann, Virtual Humans' Behaviour: Individuals, Groups, and Crowds, invited paper, Proceedings of the International Conference on Digital Media Futures, British Computer Society, Bradford, UK, April 13-15, 1999. [pdf] [bibtex]

1998

M. Kallmann and D. Thalmann, Modeling Objects for Interaction Tasks, Proceedings of the 9th Eurographics Workshop on Animation and Simulation (EGCAS), Lisbon, Portugal, 1998, 73-86. [pdf] [bibtex]
N. Farenc, S. R. Musse, E. Schweiss, M. Kallmann, O. Aune, R. Boulic, and D. Thalmann, One Step Towards Virtual Human Management for Urban Environments Simulation, Proceedings of the Workshop on Intelligent Virtual Environments, European Conference on Artificial Intelligence (ECAI), 1998. [pdf] [bibtex]

1997

M. Kallmann and A. Oliveira, Homeomorphisms and Metamorphosis of Polyhedral Models using Fields of Directions Defined on Triangulations, Journal of the Brazilian Computer Society 3(3): 52-64, April 1997. [pdf] [bibtex]

1996 and Older

M. Kallmann and A. Oliveira, Metamorphosis of Polyhedral Models Using Fields of Directions in Tetrahedralizations, Proceedings of the Brazilian Simposium on Computer Graphics and Image Processing (SIBGRAPI), 1996. In Portuguese.
M. Kallmann, Homeomorphisms and Metamorphosis of Polyhedral Models Using Fields of Directions Defined on Tetrahedralizations, MS Thesis, Supervisor: Oliveira A., COPPE-UFRJ, June, 1996. In portuguese.
M. Kallmann, A Structure to Represent Spatial Subdivisions and the Delaunay Triangulation, Technical Report ES-365/96, COPPE-UFRJ, 1996. In portuguese.
M. Kallmann, Representing Spatial Subdivisions and applying the Delaunay Triangulation, Proceedings of the Brazilian Simposium on Computer Graphics and Image Processing (SIBGRAPI), São Carlos, São Paulo, 1995, 103-110. In portuguese.
A. Oliveira, M. Kallmann, J. L. Pio, L. M. G. Gonçalves and R. C. Farias, Introductory Papers for Problems of the kind Shape from X, Technical Report ES-364/95, COPPE-UFRJ, 1995. In portuguese.