Spatially Distributed Lane Planning for Navigation in 3D EnvironmentsRitesh Sharma and Marcelo KallmannCAVW, 2023 | |
Constraint-Based Multi-Agent Reinforcement Learning for Collaborative TasksXiumin Shang, Tengyu Xu, Ioannis Karamouzas and Marcelo KallmannCAVW 2023 | |
Path Smoothing with Deterministic ShortcutsMaryam Khazaei Pool, Carlos Diaz Alvarenga and Marcelo KallmannIRC 2022 | |
Collaborative Virtual Trainers in VR ApplicationsXiumin Shang and Marcelo KallmannBook Chapter, 2021 | |
Plane Based Local Behaviors for Multi Agent 3DSimulations with Position Based DynamicsRitesh Sharma, Tomer Weiss, and Marcelo KallmannIEEE AIVR 2020 | |
3D Behaviors for Multi-Agent Simulations with Position-Based DynamicsRitesh Sharma, Tomer Weiss, and Marcelo KallmannI3D 2020, poster presentation | |
Evaluating Feedback Strategies for Virtual Human TrainersXiumin Shang, Ahmed Sabbir Arif, and Marcelo KallmannarXiv:2011.11704 [cs.HC], 2020 [paper] [arXiv page] | |
Comparing Navigation Meshes: Theoretical Analysis and Practical MetricsWouter van Toll, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettré and Roland GeraertsComputer and Graphics, 2020 [Elsevier page] | |
Planar Max Flow Maps and Determination of Lanes with ClearanceRenato Farias and Marcelo KallmannAutonomous Robots, 2020 [paper] | |
Data Driven Multi-Hazard Risk VisualizationRitesh Sharma, Ayme Tomson, Emilio Lobato, Marcelo Kallmann and Lace PadillaEurovis, poster paper, 2020 | |
Integrating Local Collision Avoidance with Shortest Path MapsRitesh Sharma, Renato Farias and Marcelo KallmannEurographics (EG), poster paper, 2020 NEW: [paper] [poster] [youtube video] | |
Detection and Synthesis of Full-Body Environment Interactions for Virtual HumansAlain Juarez-Perez and Marcelo KallmannComputer Graphics Forum (CGF), 2019 [video] [Wiley page] [Presented at Eurographics 2020] | |
Optimal Path Maps on the GPURenato Farias and Marcelo KallmannIEEE Transactions on Visualization and Computer Graphics (TVCG), 2019 (To be presented at I3D 2020) [paper] [video mp4] [video wmv] [IEEE page] | |
An Experimental Comparison of Touch and Pen Gestures on a Vertical DisplayYusuke Niiro, Marcelo Kallmann, Ahmed Sabbir ArifThe 8th ACM International Symposium on Pervasive Displays, 2019 [paper] [video] | |
Effects of Correctness and Suggestive Feedback on Learning with an Autonomous Virtual TrainerXiumin Shang, Marcelo Kallmann and Ahmed Sabbir ArifIntelligent User Interfaces (IUI), poster paper, 2019 [paper] | |
An SPH Model to Simulate the Dynamic Behavior of Shear Thickening FluidsOktar Ozgen, Marcelo Kallmann and Eric BrownComputer Animation and Virtual Worlds (CAVW), 2019 [paper] [cavw page] [main video] | |
Effects of Virtual Agent Gender on User Performance and Preference in a VR Training ProgramXiumin Shang, Marcelo Kallmann and Ahmed Sabbir ArifFuture of Information and Communication Conference (FICC), 2019 | |
GPU-Based Max Flow Maps in the PlaneRenato Farias and Marcelo KallmannRobotics: Science and Systems (RSS), 2018 [paper] [video 35MB] | |
Improved Shortest Path Maps with GPU ShadersRenato Farias and Marcelo KallmannE-print arXiv:1805.08500, 2018 (extended version in submission.) [paper] [arXiv page] | |
Fast Behavioral Locomotion with Layered Navigation MeshesAlain Juarez-Perez and Marcelo KallmannSymposium on Interactive 3D Graphics and Games (I3D), 2018 [paper] [ACM page] [video 29MB] [video 15MB] | |
Coordinating Full-Body Interactions with the EnvironmentAlain Juarez-Perez and Marcelo KallmannSymposium on Computer Animation (SCA), poster abstract, 2017 [paper] [ACM page] | |
Full-Body Behavioral Path Planning in Cluttered EnvironmentsAlain Juarez-Perez and Marcelo KallmannMotion in Games (MIG), 2016 [paper] [ACM page] [video] | |
A Comparative Study of Navigation MeshesWouter van Toll, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettré and Roland GeraertsMotion in Games (MIG), 2016 [ACM page] | |
Flexible and Efficient Navigation Meshes for Virtual WorldsMarcelo KallmannIn Simulating Heterogeneous Crowds with Interactive Behaviors, 2016 [chapter] [book] | |
Geometric and Discrete Path Planning for Interactive Virtual WorldsMarcelo Kallmann and Mubbasir KapadiaSIGGRAPH Course Notes, 2016 [notes 29MB] [notes 1.6MB] [ACM page] [slides 34MB] [slides 3.7MB] | |
Modeling Data-Based Mobility Controllers with Known Coverage and Quality PropertiesAlain Juarez-Perez and Marcelo KallmannDigital Human Modeling, 2016 [paper] | |
Geometric and Discrete Path Planning for Interactive Virtual WorldsMarcelo Kallmann and Mubbasir KapadiaMorgan & Claypool, 2016 | |
PRECISION: Precomputed Environment Semantics for Contact-Rich Character AnimationMubbasir Kapadia, Xu Xianghao, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, and Markus GrossACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2016 [ACM page] | |
Multi-Modal Data-Driven Motion Planning and SynthesisMentar Mahmudi and Marcelo KallmannACM SIGGRAPH Conference on Motion in Games (MIG), 2015 [paper] [mov video] [mpg video] | |
The Effects of Avatars, Stereo Vision and Display Size on Reaching and Motion ReproductionCarlo Camporesi and Marcelo KallmannIEEE Transactions on Visualization and Computer Graphics (TVCG), 2015 [paper] [video] [IEEE Page] | |
Planning Motions and Placements for Virtual DemonstratorsYazhou Huang and Marcelo KallmannIEEE Transactions on Visualization and Computer Graphics (TVCG), 2015 [paper] [video] [IEEE Page] | |
3D Printing and Immersive Visualization for Improved Perception and Interaction with Ancient ArtifactsPaola Di Giuseppantonio Di Franco, Carlo Camporesi, Fabrizio Galeazzi, and Marcelo KallmannPresence, 2015 [paper] [MIT Press] | |
VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and PatientsMarcelo Kallmann, Carlo Camporesi, and Jay HanIn Virtual Realities Dagstuhl Seminar 20013, Springer, 2015 [paper] [springer] | |
Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual CharactersRalf Dörner, Marcelo Kallmann, and Yazhou HuangIn Virtual Realities Dagstuhl Seminar 20013, Springer, 2015 [paper] [springer] | |
Computing Shortest Path Maps with GPU ShadersCarlo Camporesi and Marcelo KallmannMotion in Games (MIG), 2014 [paper] [video] | |
Deformation, Parameterization and Analysis of a Single Locomotion CycleAlain Juarez-Perez, Andrew Feng, Ari Shapiro and Marcelo KallmannMotion in Games (MIG), poster abstract, 2014 [poster] [abstract] [video] | |
Planning Motions for Virtual DemonstratorsYazhou Huang and Marcelo KallmannIntelligent Virtual Agents (IVA), 2014 [paper] [video] [springer] | |
Motion Parameterization and Adaptation Strategies for Virtual TherapistsCarlo Camporesi, Anthony Popelar, Marcelo Kallmann, and Jay HanIntelligent Virtual Agents (IVA), 2014 [paper] [video] [springer] | |
Navigation Meshes and Real-Time Dynamic Planning for
Marcelo Kallmann and Mubbasir Kapadia | |
Dynamic and Robust Local Clearance TriangulationsMarcelo KallmannACM Transactions on Graphics 33(5), 2014, presented at SIGGRAPH 2014 [paper] [video 58MB] [video 29MB] | |
Path Planning for Coherent and Persistent GroupsTianyu Huang, Mubbasir Kapadia, Norman I. Badler, and Marcelo KallmannIEEE International Conference on Robotics and Automation (ICRA), 2014 [paper] [video] | |
Designing Controllers for Physics-Based Characters with
Robert Backman and Marcelo Kallmann | |
Simulating Colliding Flows in Smoothed Particle Hydrodynamics with Fractional DerivativesOktar Ozgen, Selcuk Sumengen, Marcelo Kallmann, Carlos FM Coimbra, and Selim BalcisoyComputer Animation and Virtual Worlds 24(5), 2013, 511-523 [paper] [wiley page] | |
Designing Antibiotic Cycling Strategies by Determining and Understanding Local Adaptive LandscapesChristiane Goulart, Mentar Mahmudi, Stephen D. Jacobs, Kristina Crona, Marcelo Kallmann, Barry G. Hall, Devin Greene and Miriam BarlowPLOS ONE, 2013 [paper] | |
VR Solutions for Improving Physical TherapyCarlo Camporesi, Marcelo Kallmann and Jay HanIEEE Virtual Reality, poster paper, 2013 [paper] [poster] [video] | |
A Framework for Immersive VR and Full-Body Avatar InteractionCarlo Camporesi and Marcelo KallmannIEEE Virtual Reality, poster paper, 2013 [paper] [poster] | |
Modeling Physically Simulated Characters with Motion NetworksRobert Backman and Marcelo KallmannThe Fifth International Conference on Motion in Games (MIG), 2012 (Selected among the five best papers invited for a journal submission) [project] [paper] [video] | |
An Analysis of Motion Blending TechniquesAndrew Feng, Yazhou Huang, Marcelo Kallmann and Ari ShapiroThe Fifth International Conference on Motion in Games (MIG), 2012 [paper] [video] [video hires] | |
Precomputed Motion Maps for Unstructured Motion CaptureMentar Mahmudi and Marcelo KallmannEurographics/SIGGRAPH Symposium on Computer Animation (SCA), 2012 [project] [paper] [video] | |
Analyzing Locomotion Synthesis with Feature-Based Motion GraphsMentar Mahmudi and Marcelo KallmannIEEE Transactions on Visualization and Computer Graphics (TVCG), 2012 [project] [paper] [video] | |
Immersive Interfaces for Building Parameterized Motion DatabasesYazhou Huang, Carlo Camporesi and Marcelo KallmannInternational Conference on Intelligent Virtual Agents (IVA), poster, 2011 [abstract] [video] | |
Feature-Based Locomotion with Inverse Branch KinematicsMentar Mahmudi and Marcelo KallmannThe Fourth International Conference on Motion in Games (MIG), 2011 Winner of the best paper award! (photos here: 1 2) [project] [paper] [video] | |
Directional Constraint Enforcement for Fast Cloth SimulationOktar Ozgen and Marcelo KallmannThe Fourth International Conference on Motion in Games (MIG), 2011 [project] [paper] [video1] [video2] | |
Humanlike Motion PlanningMarcelo Kallmann, Yazhou Huang and Mentar MahmudiIROS Workshop on Progress and Open Problems in Motion Planning, 2011 [abstract] | |
Planning Humanlike Actions in Blending SpacesYazhou Huang, Mentar Mahmudi and Marcelo KallmannInternational Conference on Intelligent Robots and Systems (IROS), 2011 [project] [paper] [video] | |
Modeling Gaze Behavior for Virtual DemonstratorsYazhou Huang, Marcelo Kallmann, Justin L Matthews and Teenie MatlockInternational Conference on Intelligent Virtual Agents (IVA), 2011 [project] [paper] | |
Developing Natural Full-body Motion Synthesis in Virtual HumansYazhou Huang, Justin L Matthews, Marcelo Kallmann and Teenie MatlockThe Annual Meeting of the Cognitive Science Society (CogSci), poster, 2011 [poster] | |
Gesture Variants and Cognitive Constraints for Interactive Virtual Reality Training SystemsStephanie Huette, Yazhou Huang, Marcelo Kallmann, Teenie Matlock and Justin MatthewsInternational Conference on Intelligent User Interfaces (IUI), 2011 [paper] [video] | |
Walking Gait Generation with Foot Placement Control for the HOAP-3 Humanoid RobotYazhou Huang, Robert Backman and Marcelo KallmannUCM School of Engineering Technical Report 2011-02, 2011 [paper] [video] | |
Navigation Queries from Triangular MeshesMarcelo KallmannThe Third International Conference on Motion in Games (MIG), 2010 [paper] [code] | |
Motion Parameterization with Inverse BlendingYazhou Huang and Marcelo KallmannThe Third International Conference on Motion in Games (MIG), 2010 [project] [paper] [video] | |
Interactive Motion Modeling and Parameterization by Direct DemonstrationCarlo Camporesi, Yazhou Huang and Marcelo KallmannIntelligent Virtual Agents (IVA), 2010 [project] [paper] [video] | |
Shortest Paths with Arbitrary Clearance from Navigation MeshesMarcelo KallmannSymposium on Computer Animation (SCA), 2010 [project] [paper] [video] [code] | |
Underwater Cloth Simulation with Fractional DerivativesOktar Ozgen, Marcelo Kallmann, Lynnete ES Ramirez and Carlos FM CoimbraTransactions on Graphics (TOG) 29-3, presented at SIGGRAPH, 2010 [project] [paper] [video] | |
A Skill-Based Motion Planning Framework for HumanoidsMarcelo Kallmann, Yazhou Huang and Robert BackmanInternational Conference on Robotics and Automation (ICRA), 2010 [project] [paper] [video] | |
A Motion Planning Framework for Skill Coordination and LearningMarcelo Kallmann and Xiaoxi JiangIn Motion Planning for Humanoid Robots, Springer, 2010 [paper] [bibtex] [springer] | |
Interactive Demonstration of Pointing Gestures for Virtual TrainersYazhou Huang and Marcelo KallmannHCI International, San Diego, 2009 [project] [paper] [video] [bibtex] [springer] | |
Motion Planning and Autonomy for Virtual HumansJulien Pettre, Marcelo Kallmann and Ming LinACM SIGGRAPH Course Notes, Los Angeles, 2008 [project] [bibtex] [acm page] | |
The Challenge of Motion Planning for Soccer Playing Humanoid RobotsStefano Carpin, Marcelo Kallmann and Enrico PagelloInternational Journal on Humanoid Robotics (IJHR), 2008 [paper] [bibtex] | |
SmartBody: Behavior Realization for Embodied Conversational AgentsMarcus Thiebaux, Andrew Marshall, Stacy Marsella and Marcelo KallmannAutonomous Agents and Multi-Agent Systems (AAMAS), 2008 [paper] [bibtex] [nominated for best paper award] | |
Effects of Different Constraint Enforcement Methods for Verlet Integration in Cloth SimulationOktar Ozgen and Marcelo KallmannPoster Presentation at the Cognitive Animation Workshop, 2008 [poster] [bibtex] | |
Robotic and Virtual Assistive AgentsYazhou Huang, Gorkem Erinc, Stefano Carpin and Marcelo KallmannCITRIS Workshop Poster Presentation, Sacramento, 2008 [paper] [bibtex] | |
Fast path Following with Motion GraphsMentar Mahmudi and Marcelo KallmannSymposium on Interactive 3D graphics and Games (I3D), poster paper, 2008 [paper] [bibtex] [acm] | |
Analytical Inverse Kinematics with Body Posture ControlMarcelo KallmannComputer Animation and Virtual Worlds (CAVW) 19(2), 2008, 79-91 [project] [paper] [bibtex] [wiley] | |
Interactive Motion Correction and Object ManipulationAri Shapiro, Marcelo Kallmann, and Petros FaloutsosACM SIGGRAPH Symposium on Interactive 3D graphics and Games (I3D), 2007 [project] [paper] [video] [bibtex] | |
Learning Humanoid Reaching Tasks in Dynamic EnvironmentsXiaoxi Jiang and Marcelo KallmannInternational Conference on Intelligent Robots and Systems (IROS), 2007 [paper] [video] [bibtex] |
Marcus Thiebaux, Andrew N. Marshall, Stacy Marsella, Edward Fast, Aaron Hill, Marcelo Kallmann, Patrick Kenny, and Jina Lee,
SmartBody: Behavior Realization for Embodied Conversational Agents,
Inteligent Virtual Agents (IVA), poster paper, Paris, 2007.
Xiaoxi Jiang and Marcelo Kallmann, Toward Real-Time Object Manipulation in Dynamic Environments, SIGGRAPH poster, San Diego CA, 2007. J. Wright, S. Carpin, A. Cerpa, G. Gavilan, M. Kallmann, C. Laird, K. Laird, S. Newsam and D. Noelle, Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education, Frontiers in Education: Comp. Science and Comp. Eng. (FECS), 2007. Marcelo Kallmann, Robust Navigation Meshes from Polygonal Obstacles Symposium on Interactive 3D graphics and Games (I3D), poster, 2007. Marcelo Kallmann, A Simple Experiment on the Effect of Biasing Sampling Distributions for Planning Reaching Motions with RRTs, UCM School of Engineering Technical Report TR-2007-001, February, 2007. Marcelo Kallmann, Ari Shapiro, and Petros Faloutsos, Planning Motions in Motion, Symposium on Computer Animation (SCA), Posters & Demos, 2006. Marcelo Kallmann and Stacy Marsella, Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans, Intelligent Virtual Agents (IVA), Kos, 2005. Marcelo Kallmann, Path Planning in Triangulations , IJCAI Workshop on Reasoning, Representation, and Learning in Computer Games, 2005. Marcelo Kallmann, Scalable Solutions for Interactive Virtual Humans that can Manipulate Objects, Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2005. Evan Drumwright, Marcelo Kallmann, Maja Mataric´, Towards Single-Arm Reaching for Humanoids in Dynamic Environments, IEEE-RAS International Conference on Humanoid Robotics (Humanoids), poster paper, Los Angeles, CA, Nov 2004. Nathan Miller, Odest C. Jenkins, Marcelo Kallmann, and Maja J. Mataric´, Motion Capture from Inertial Sensing for Untethered Humanoid Teleoperation, IEEE-RAS International Conference on Humanoid Robotics (Humanoids), poster paper, Los Angeles, CA, Nov 2004. M. Kallmann, R. Bargmann and M. Mataric´, Planning the Sequencing of Movement Primitives, Proceedings of the International Conference on Simulation of Adaptive Behavior (SAB), Los Angeles, CA, July 13-17, pp. 193-200, 2004. M. Kallmann and M. Mataric´, Motion Planning Using Dynamic Roadmaps Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), New Orleans, Louisiana, April 26 - May 1, pp. 4399-4404, 2004. M. Kallmann, Interaction with 3-D Objects In Handbook of Virtual Humans, N. Magnenat-Thalmann and D. Thalmann (Eds.), John Wiley & Sons, UK, 2004, 303-322. M. Kallmann, A. Aubel, T. Abaci, and D. Thalmann, Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping, Proceedings of Eurographics, Granada, Spain, 2003, 313-322. M. Kallmann, H. Bieri, and D. Thalmann, Fully Dynamic Constrained Delaunay Triangulations, In Geometric Modelling for Scientific Visualization, G. Brunnett, B. Hamann, H. Mueller, L. Linsen (Eds.), ISBN 3-540-40116-4, Springer-Verlag, Heidelberg, Germany, pp. 241-257, 2003. M. Kallmann, P. Lemoine, D. Thalmann, F. Cordier, N. Magnenat-Thalmann, C. Ruspa, and S. Quattrocolo, Immersive Vehicle Simulators for Prototyping, Training and Ergonomics Computer Graphics International (CGI), Tokyo, Japan, July 2003, pp. 90-95. L. M. G. Goncalvez, M. Kallmann and D. Thalmann, Defining Behaviors for Autonomous Agents based on Local Perception and Smart Objects Computer & Graphics, 26(6):887-897, December 2002. M. Kallmann and D. Thalmann, Modeling Behaviors of Interactive Objects for Virtual Reality Applications Journal of Visual Languages and Computing, 13(2):177-195, 2002. L. M. Goncalvez, M. Kallmann, and Daniel Thalmann, Programming Behaviors with Local Perception and Smart Objects: an Approach to Solve Autonomous Agents Tasks XIV Brazilian Symposium on Computer Graphics and Image Processing (SIBIGRAPI 2001), Florianópolis, Brazil, Pp 15-18, October 2001. E. de Sevin, M. Kallmann, and D. Thalmann, Towards Real Time Virtual Human Life Simulations Computer Graphics International (CGI), July 3-6, Hong Kong, 2001. M. Kallmann and D. Thalmann, Star Vertices: A Compact Representation for Planar Meshes with Adjacency Information Journal of Graphics Tools, 6(1):7-18, 2001. S. Balcisoy, M. Kallmann, R. Torre, P. Fua, and D. Thalmann, Interaction Techniques with Virtual Humans in Mixed Environments Proceedings of the Second International Symposium on Mixed Reality, Yokohama, Japan, 2001. M. Kallmann, Object Interaction in Real-Time Virtual Environments, DSc Thesis number 2347, Swiss Federal Institute of Technology (EPFL), January 2001. S. Balcisoy, M. Kallmann, P. Fua, and D. Thalmann, A Framework for Rapid Evaluation of Prototypes with Augmented Reality, Proceedings of ACM Virtual Reality Software and Technology (VRST), Seoul, Korea, 2000, 61-66. M. Kallmann, E. de Sevin, and D. Thalmann, Contructing Virtual Human Life Simulations Proceedings of Deformable Avatars Workshop, Lausanne, Switzerland, 2000, 240-247. M. Kallmann, J.-S. Monzani, A. Caicedo, and D. Thalmann, ACE: A Platform for the Real Time Simulation of Virtual Human Agents, 11th Eurographics Workshop on Animation and Simulation (EGCAS), 2000, Interlaken, Switzerland, August, 2000. M. Kallmann, J.-S. Monzani, A. Caicedo, and D. Thalmann, A Common Environment for Simulating Virtual Human Agents in Real Time, Proceedings of the Workshop on Achieving Human-Like Behavior in Interactive Animated Agents, Autonomous Agents Conference, Barcelona, Spain, June, 2000. D. Thalmann, S. R. Musse, and M. Kallmann, From Individual Human Agents to Crowds invited article, Informatik / Informatique, Vol 1, 2000, 6-11. N. Farenc, S. R. Musse, E. Schweiss, M. Kallmann, O. Aune, R. Boulic, and D. Thalmann, A Paradigm for Controlling Virtual Humans in Urban Environment Simulations, Applied Artificial Intelligence Journal 14(1):69-91, January 2000. M. Kallmann, D. Thalmann, Direct 3D Interaction with Smart Objects, Proceedings of ACM Virtual Reality Software and Technology (VRST), December, 1999, London. M. Kallmann and D. Thalmann, A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time, Proceedings of Computer Animation (CA), IEEE Computer Society Press, 1999, Geneva, 138-146. S. R. Musse, M. Kallmann and D.Thalmann, Level of Autonomy for Virtual Human Agents, Proceedings of the European Conference on Artificial Life, ECAL'99 poster, Lausanne, Switzerland, 1999, 345-349. D.Thalmann, S. R. Musse and M. Kallmann, Virtual Humans' Behaviour: Individuals, Groups, and Crowds, Proceedings of the International Conference on Digital Media Futures, British Computer Society, Bradford, UK, April 13-15, invited paper, 1999. M. Kallmann and D. Thalmann, Modeling Objects for Interaction Tasks, Proceedings of the 9th Eurographics Workshop on Animation and Simulation (EGCAS), Lisbon, Portugal, 1998, 73-86. N. Farenc, S. R. Musse, E. Schweiss, M. Kallmann, O. Aune, R. Boulic, and D. Thalmann, One Step Towards Virtual Human Management for Urban Environments Simulation Proceedings of the Workshop on Intelligent Virtual Environments, European Conference on Artificial Intelligence (ECAI), 1998. M. Kallmann and A. Oliveira, Homeomorphisms and Metamorphosis of Polyhedral Models using Fields of Directions Defined on Triangulations, Journal of the Brazilian Computer Society 3(3): 52-64, April 1997.
M. Kallmann and A. Oliveira,
Metamorphosis of Polyhedral Models Using Fields of Directions in
Tetrahedralizations, Proceedings of the Brazilian Simposium on
Computer Graphics and Image Processing (SIBGRAPI), 1996. In Portuguese.
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M. Kallmann, Homeomorphisms and Metamorphosis of Polyhedral Models Using
Fields of Directions Defined on Tetrahedralizations, MS Thesis,
Supervisor: Oliveira A., COPPE-UFRJ, June, 1996. In portuguese.
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M. Kallmann, A Structure to Represent Spatial Subdivisions and the
Delaunay Triangulation, Technical Report ES-365/96, COPPE-UFRJ, 1996.
In Portuguese.
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M. Kallmann, Representing Spatial Subdivisions and applying the Delaunay
Triangulation, Proceedings of the Brazilian Simposium on
Computer Graphics and Image Processing (SIBGRAPI),
São Carlos, São Paulo, 1995, 103-110. In portuguese.
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A. Oliveira, M. Kallmann, J. L. Pio, L. M. G. Gonçalves and R. C. Farias,
Introductory Papers for Problems of the kind Shape from X,
Technical Report ES-364/95, COPPE-UFRJ, 1995. In portuguese.
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