2008 | |
| Stefano Carpin, Marcelo Kallmann and Enrico Pagello The Challenge of Motion Planning for Soccer Playing Humanoid Robots, International Journal on Humanoid Robotics, to appear. | |
| Mentar Mahmudi and Marcelo Kallmann, Fast path Following with Motion Graphs, ACM SIGGRAPH Symposium on Interactive 3D graphics and Games (I3D), Poster Presentation, 2008, to appear. | |
| Marcus Thiebaux, Andrew Marshall, Stacy Marsella and Marcelo Kallmann, SmartBody: Behavior Realization for Embodied Conversational Agents, Seventh International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), 2008, accepted for full publication and oral presentation. | |
2007 | |
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Xiaoxi Jiang and Marcelo Kallmann,
Learning Humanoid Reaching Tasks in Dynamic Environments,
IROS, San Diego CA, 2007.
[pdf]
[video]
[bibtex]
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Marcus Thiebaux, Andrew N. Marshall, Stacy Marsella, Edward Fast, Aaron Hill, Marcelo Kallmann, Patrick Kenny, and Jina Lee,
SmartBody: Behavior Realization for Embodied Conversational Agents,
Poster paper, IVA, Paris, 2007, to appear.
[pdf]
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Xiaoxi Jiang and Marcelo Kallmann,
Toward Real-Time Object Manipulation in Dynamic Environments,
Poster, ACM SIGGRAPH, San Diego CA, 2007.
[pdf] [bibtex] |
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| Marcelo Kallmann, Analytical Inverse Kinematics with Body Posture Control, Computer Animation and Virtual Worlds - in press. [project page] [pdf] | |
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J. Wright, S. Carpin, A. Cerpa, G. Gavilan,
M. Kallmann, C. Laird, K. Laird, S. Newsam and D. Noelle,
Collaboratory: An Open Source Teaching and Learning
Facility for Computer Science and Engineering Education,
Int. Conf. on Frontiers in Education:
Comp. Science and Comp. Eng. (FECS), 2007.
[pdf]
[bibtex]
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Marcelo Kallmann,
Robust Navigation Meshes from Polygonal Obstacles,
ACM SIGGRAPH Symposium on Interactive 3D graphics and Games (I3D),
Poster Presentation, Seattle, April 30 - May 2, 2007.
[pdf]
[bibtex]
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Ari Shapiro, Marcelo Kallmann, and Petros Faloutsos,
Interactive Motion Correction and Object Manipulation,
ACM SIGGRAPH Symposium on Interactive 3D graphics and Games (I3D),
Seattle, April 30 - May 2, 2007.
[pdf]
[bibtex]
Video: [mp4 quicktime video] |
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| Marcelo Kallmann, A Simple Experiment on the Effect of Biasing Sampling Distributions for Planning Reaching Motions with RRTs, School of Engineering Technical Report TR-2007-001, University of California, Merced, February, 2007. [pdf] [bibtex] | |
2006 | |
| Marcelo Kallmann, Ari Shapiro, and Petros Faloutsos, Planning Motions in Motion, ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Posters & Demos, Vienna, Austria, August 2006. [pdf] [bibtex] | |
2005 | |
| Marcelo Kallmann and Stacy Marsella, Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans, In the proceedings of the 5th International working conference on Intelligent Virtual Agents (IVA), Kos, Greece, September 12-14, 2005, 243-265. [pdf] [bibtex] © | |
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Marcelo Kallmann,
Path Planning in Triangulations,
IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games.
Edinburgh, Scotland, July 31, 2005.
[pdf]
[bibtex]
Video: [dcdt demo] | |
| Marcelo Kallmann, Scalable Solutions for Interactive Virtual Humans that can Manipulate Objects, Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Marina del Rey, CA, June 1-3, 2005, 69-74. [pdf] [bibtex] © | |
2004 | |
| Evan Drumwright, Marcelo Kallmann, Maja Mataric´, Towards Single-Arm Reaching for Humanoids in Dynamic Environments, IEEE-RAS International Conference on Humanoid Robotics (Humanoids), Los Angeles, CA, Nov 2004. [pdf] [bibtex] | |
| Nathan Miller, Odest C. Jenkins, Marcelo Kallmann, and Maja J. Mataric´, Motion Capture from Inertial Sensing for Untethered Humanoid Teleoperation, IEEE-RAS International Conference on Humanoid Robotics (Humanoids), Los Angeles, CA, Nov 2004. [pdf] [bibtex] | |
| M. Kallmann, R. Bargmann and M. Mataric´, Planning the Sequencing of Movement Primitives, Proceedings of the International Conference on Simulation of Adaptive Behavior (SAB), Los Angeles, CA, July 13-17, pp. 193-200, 2004. [pdf] [bibtex] | |
| M. Kallmann and M. Mataric´, Motion Planning Using Dynamic Roadmaps, Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), New Orleans, Louisiana, April 26 - May 1, pp. 4399-4404, 2004. [pdf] [bibtex] | |
| M. Kallmann, Interaction with 3-D Objects, In Handbook of Virtual Humans, N. Magnenat-Thalmann and D. Thalmann (Eds.), John Wiley & Sons, UK, 2004, 303-322. [pdf] [bibtex] | |
2003 | |
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M. Kallmann, A. Aubel, T. Abaci, and D. Thalmann,
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping,
Proceedings of Eurographics, Granada, Spain, 2003, pp. 313-322.
[pdf]
[bibtex]
Videos: [cubes] [two hands] [fridge] [relocation] [full video] | |
| M. Kallmann, H. Bieri, and D. Thalmann, Fully Dynamic Constrained Delaunay Triangulations, In Geometric Modelling for Scientific Visualization, G. Brunnett, B. Hamann, H. Mueller, L. Linsen (Eds.), ISBN 3-540-40116-4, Springer-Verlag, Heidelberg, Germany, pp. 241-257, 2003. [pdf] [bibtex] | |
| M. Kallmann, P. Lemoine, D. Thalmann, F. Cordier, N. Magnenat-Thalmann, C. Ruspa, and S. Quattrocolo, Immersive Vehicle Simulators for Prototyping, Training and Ergonomics, Computer Graphics International (CGI), Tokyo, Japan, July 2003, pp. 90-95. [pdf] [bibtex] | |
2002 | |
| L. M. G. Goncalvez, M. Kallmann and D. Thalmann, Defining Behaviors for Autonomous Agents based on Local Perception and Smart Objects, Computer & Graphics, 26(6):887-897, December 2002. [pdf] [bibtex] | |
| M. Kallmann and D. Thalmann, Modeling Behaviors of Interactive Objects for Virtual Reality Applications, Journal of Visual Languages and Computing, 13(2):177-195, 2002. [pdf] [bibtex] | |
2001 | |
| L. M. Goncalvez, M. Kallmann, and Daniel Thalmann, Programming Behaviors with Local Perception and Smart Objects: an Approach to Solve Autonomous Agents Tasks, XIV Brazilian Symposium on Computer Graphics and Image Processing (SIBIGRAPI 2001), Florianópolis, Brazil, Pp 15-18, October 2001. [pdf] [bibtex] | |
| E. de Sevin, M. Kallmann, and D. Thalmann, Towards Real Time Virtual Human Life Simulations, Computer Graphics International (CGI), 2001, July 3-6, Hong Kong, 2001. [pdf] [bibtex] | |
| M. Kallmann and D. Thalmann, Star Vertices: A Compact Representation for Planar Meshes with Adjacency Information, Journal of Graphics Tools , 6(1):7-18, 2001. [pdf] [bibtex] | |
| S. Balcisoy, M. Kallmann, R. Torre, P. Fua, and D. Thalmann, Interaction Techniques with Virtual Humans in Mixed Environments, Proceedings of the Second International Symposium on Mixed Reality, Yokohama, Japan, 2001. [pdf] [bibtex] | |
| M. Kallmann, Object Interaction in Real-Time Virtual Environments, DSc Thesis number 2347, Swiss Federal Institute of Technology (EPFL), January 2001. [pdf] [bibtex] | |
2000 | |
| S. Balcisoy, M. Kallmann, P. Fua, and D. Thalmann, A Framework for Rapid Evaluation of Prototypes with Augmented Reality, Proceedings of ACM Virtual Reality Software and Technology (VRST), Seoul, Korea, 2000, 61-66. [pdf] [bibtex] | |
| M. Kallmann, E. de Sevin, and D. Thalmann, Contructing Virtual Human Life Simulations, Proceedings of Deformable Avatars Workshop, Lausanne, Switzerland, 2000, 240-247. [pdf] [bibtex] | |
| M. Kallmann, J.-S. Monzani, A. Caicedo, and D. Thalmann, ACE: A Platform for the Real Time Simulation of Virtual Human Agents, 11th Eurographics Workshop on Animation and Simulation (EGCAS), 2000, Interlaken, Switzerland, August, 2000. [pdf] [bibtex] | |
| M. Kallmann, J.-S. Monzani, A. Caicedo, and D. Thalmann, A Common Environment for Simulating Virtual Human Agents in Real Time, Proceedings of the Workshop on Achieving Human-Like Behavior in Interactive Animated Agents, Autonomous Agents Conference, Barcelona, Spain, June, 2000. [pdf] [bibtex] | |
| D. Thalmann, S. R. Musse, and M. Kallmann, From Individual Human Agents to Crowds, invited article, Informatik / Informatique, Vol 1, 2000, 6-11. [pdf] [bibtex] | |
| N. Farenc, S. R. Musse, E. Schweiss, M. Kallmann, O. Aune, R. Boulic, and D. Thalmann, A Paradigm for Controlling Virtual Humans in Urban Environment Simulations, Applied Artificial Intelligence Journal 14(1):69-91, January 2000. [pdf] [bibtex] | |
1999 | |
| M. Kallmann, D. Thalmann, Direct 3D Interaction with Smart Objects, Proceedings of ACM Virtual Reality Software and Technology (VRST), December, 1999, London. [pdf] [bibtex] | |
| M. Kallmann and D. Thalmann, A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time, Proceedings of Computer Animation (CA), IEEE Computer Society Press, 1999, Geneva, 138-146. [pdf] [bibtex] | |
| S. R. Musse, M. Kallmann and D.Thalmann, Level of Autonomy for Virtual Human Agents, Proceedings of the European Conference on Artificial Life, ECAL'99 poster, Lausanne, Switzerland, 1999, 345-349. [pdf] [bibtex] | |
| D.Thalmann, S. R. Musse and M. Kallmann, Virtual Humans' Behaviour: Individuals, Groups, and Crowds, invited paper, Proceedings of the International Conference on Digital Media Futures, British Computer Society, Bradford, UK, April 13-15, 1999. [pdf] [bibtex] | |
1998 | |
| M. Kallmann and D. Thalmann, Modeling Objects for Interaction Tasks, Proceedings of the 9th Eurographics Workshop on Animation and Simulation (EGCAS), Lisbon, Portugal, 1998, 73-86. [pdf] [bibtex] | |
| N. Farenc, S. R. Musse, E. Schweiss, M. Kallmann, O. Aune, R. Boulic, and D. Thalmann, One Step Towards Virtual Human Management for Urban Environments Simulation, Proceedings of the Workshop on Intelligent Virtual Environments, European Conference on Artificial Intelligence (ECAI), 1998. [pdf] [bibtex] | |
1997 | |
| M. Kallmann and A. Oliveira, Homeomorphisms and Metamorphosis of Polyhedral Models using Fields of Directions Defined on Triangulations, Journal of the Brazilian Computer Society 3(3): 52-64, April 1997. [pdf] [bibtex] |
1996 and Older |
| M. Kallmann and A. Oliveira, Metamorphosis of Polyhedral Models Using Fields of Directions in Tetrahedralizations, Proceedings of the Brazilian Simposium on Computer Graphics and Image Processing (SIBGRAPI), 1996. In Portuguese. |
| M. Kallmann, Homeomorphisms and Metamorphosis of Polyhedral Models Using Fields of Directions Defined on Tetrahedralizations, MS Thesis, Supervisor: Oliveira A., COPPE-UFRJ, June, 1996. In portuguese. |
| M. Kallmann, A Structure to Represent Spatial Subdivisions and the Delaunay Triangulation, Technical Report ES-365/96, COPPE-UFRJ, 1996. In portuguese. |
| M. Kallmann, Representing Spatial Subdivisions and applying the Delaunay Triangulation, Proceedings of the Brazilian Simposium on Computer Graphics and Image Processing (SIBGRAPI), São Carlos, São Paulo, 1995, 103-110. In portuguese. |
| A. Oliveira, M. Kallmann, J. L. Pio, L. M. G. Gonçalves and R. C. Farias, Introductory Papers for Problems of the kind Shape from X, Technical Report ES-364/95, COPPE-UFRJ, 1995. In portuguese. |