My research interests include data-driven motion planning algorithms, planning human-like full-body coordinated motions for virtual agents and humanoid robots. I am also interested in the aspects of Human-Computer Interaction (HCI).
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Research Highlight Reel
PUBLICATIONS
Automating the Transfer of a Generic Set of Behaviors Onto a Virtual Character
Andrew Feng, Yazhou Huang, Yuyu Xu and Ari Shapiro The Fifth International Conference on Motion in Games (MIG), 2012 [paper][video] Best Paper award
An Analysis of Motion Blending Techniques
Andrew Feng, Yazhou Huang, Marcelo Kallmann and Ari Shapiro The Fifth International Conference on Motion in Games (MIG), 2012 [paper][video]
Immersive Interfaces for Building Parameterized Motion Databases
Carlo Camporesi, Yazhou Huang and Marcelo Kallmann International Conference on Intelligent Virtual Agents (IVA), poster presentation, 2012 [poster]
Planning Humanlike Actions in Blending Spaces
Yazhou Huang , Mentar Mahmudi and Marcelo Kallmann International Conference on Intelligent Robots and Systems (IROS), 2011 [project][paper][video]
Modeling Gaze Behavior for Virtual Demonstrators
Yazhou Huang , Marcelo Kallmann, Justin L Matthews and Teenie Matlock International Conference on Intelligent Virtual Agents (IVA), 2011 [project][paper]
Walking Gait Generation with Foot Placement Control for the HOAP-3 Humanoid Robot
Yazhou Huang , Robert Backman and Marcelo Kallmann UCM School of Engineering Technical Report 2011-02, 2011 [paper][video]
Motion Parameterization with Inverse Blending
Yazhou Huang and Marcelo Kallmann The Third International Conference on Motion in Games (MIG), 2010 [project][paper][video]
Interactive Motion Modeling and Parameterization by Direct Demonstration
Carlo Camporesi, Yazhou Huang and Marcelo Kallmann Intelligent Virtual Agents (IVA), 2010 [project][paper][video]
A Skill-Based Motion Planning Framework for Humanoids
Marcelo Kallmann, Yazhou Huang and Robert Backman International Conference on Robotics and Automation (ICRA), 2010 [project][paper][video]
Interactive Demonstration of Pointing Gestures for Virtual Trainers