School of Engineering
University of California, Merced
Marcelo Kallmann is founding faculty and associate professor of computer science
at the University of California, Merced. He holds a PhD from the Swiss Federal
Institute of Technology in Lausanne (EPFL), and was research faculty at the
University of Southern California (USC) before moving to UC Merced in 2005.
A significant part of his recent research has been on
motion planning algorithms for handling specific needs
in computer animation, games and virtual reality applications.
Recently he has served as program co-chair for the 5th International Conference on Motion in Games (MIG) in 2012
and as Associate Editor for ICRA 2015 and 2016.
At UC Merced he established the computer graphics
group (http://graphics.ucmerced.edu/). He is recipient of several NSF awards and his recent work on triangulations for path planning
runs inside The Sims 4, the best selling PC game of 2014 and 2015.