I'm a Ph.D. candidate in Electrical Engineering and Computer Science at the University of California, Merced since 2012. I work at the UC Merced Computer Graphics Lab under the direction of Marcelo Kallmann. I have a B.S. in Computer Science from the Universidad de Guanajuato.
My main research interest is Computer Animation, specially human-like animation synthesis, human motion machine learning and motion planning.
Fast Behavioral Locomotion with Layered Navigation MeshesAlain Juarez-Perez and Marcelo Kallmann
Interactive 3D Graphics and Games (I3D), 2018
Coordinating Full-Body Interactions with the EnvironmentAlain Juarez-Perez and Marcelo Kallmann
Symposium on Computer Animation (SCA), poster abstract, 2017
[paper] [ACM page]
Full-Body Behavioral Path Planning in Cluttered EnvironmentsAlain Juarez-Perez and Marcelo Kallmann
Motion in Games (MIG), 2016
[paper] [ACM page] [video]
Modeling Data-Based Mobility Controllers with Known Coverage and Quality PropertiesAlain Juarez-Perez and Marcelo Kallmann
Digital Human Modeling, 2016
I've been in charge of generating a simple locomotion engine using deformation and a limited number of clips for the locomotion.
In the video, 3 annotated clips were used for the synthesis of the motion. The position of the root is freely deformed from the original data while IK and blending maintains the feet constraints and smoothness of the motion. It requires a minimal amount of computing resources.
You can download my CV here.