I'm a Ph.D. candidate in Electrical Engineering and Computer Science at the University of California, Merced since 2012. I work at the UC Merced Computer Graphics Lab under the direction of Marcelo Kallmann. I have a B.S. in Computer Science from the Universidad de Guanajuato.
My main research interest is Computer Animation, specially human-like animation synthesis and human motion learning.


  • Coordinating Full-Body Interactions with the Environment
    Alain Juarez-Perezand Marcelo Kallmann
    Symposium on Computer Animation (SCA), poster abstract, 2017
    [paper] [ACM page]
  • Full-Body Behavioral Path Planning in Cluttered Environments
    Alain Juarez-Perez and Marcelo Kallmann
    Motion in Games (MIG), 2016
    [paper] [ACM page] [video]
  • Modeling Data-Based Mobility Controllers with Known Coverage and Quality Properties
    Alain Juarez-Perez and Marcelo Kallmann
    Digital Human Modeling, 2016
  • Deformation, Parameterization and Analysis of a Single Locomotion Cycle
    Alain Juarez-Perez, Andrew Feng, Ari Shapiro and Marcelo Kallmann
    Motion in Games (MIG), poster abstract, 2014
    [poster] [abstract] [ACM page] [video]

Locomotion project

I've been in charge of generating a simple locomotion engine using deformation and a limited number of clips for the locomotion.

In the video, 3 annotated clips were used for the synthesis of the motion. The position of the root is freely deformed from the original data while IK and blending maintains the feet constraints and smoothness of the motion. It requires a minimal amount of computing resources.


You can download my CV here.