Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping |
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Abstract: |
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Editing recorded motions to make them suitable for different sets of environmental constraints is a general and difficult open problem. In this paper we solve a significant part of this problem by modifying full-body motions with an interactive randomized motion planner. Our method is able to synthesize collision-free motions for specified linkages of multiple animated characters in synchrony with the characters' full-body motions. The proposed method runs at interactive speed for dynamic environments of realistic complexity. We demonstrate the effectiveness of our interactive motion editing approach with two important applications: (a) motion correction (to remove collisions) and (b) synthesis of realistic object manipulation sequences on top of locomotion. | ||
Paper: |
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Video:
Bibtex:
@article { kallmann03eg,
author = {Marcelo Kallmann and Amaury Aubel and Tolga Abaci and Daniel Thalmann},
title = {Planning Collision-Free Reaching Motions for Interactive
Object Manipulation and Grasping},
journal = {Computer graphics Forum (Proceedings of Eurographics'03) },
volume = {22},
number = {3},
month = {September},
year = {2003},
pages = {313--322}
}
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Videos of Selected Individual Parts: cubes, two hands, fridge, and relocation. (for information on other projects, see our research and publications pages) |