Animated characters appear in a wide range of digital media, including websites, video games, information kiosks, educational software, etc; and they have been extensively applied to training and simulation.

More and more, scientists are seeking ways to create realistic animated characters that can simulate human movement and interact with the environment autonomously and naturally. In the past decade, computer scientists and engineers have made tremendous advances in the areas of humanoid robotics and character animation. Likewise, cognitive scientists have notable advances in human animation, especially the brain functions that drive motor control and motion perception. Though many important discoveries have emerged in research on humanoid and human animation, rarely do the groups interact.

The aim of the Cognitive Animation workshop is to address these issues, in particular focusing on computational models of motion intelligence for 3D humanoid characters and their applications in industry.