Animated characters appear in a wide range of digital media, including websites, video games, information kiosks, educational software, etc; and they have been extensively applied to training and simulation.
More and more, scientists are seeking ways to
create realistic animated characters that can
simulate human movement and interact with the
environment autonomously and naturally. In the
past decade, computer scientists and engineers
have made tremendous advances in the areas of
humanoid robotics and character animation.
Likewise, cognitive scientists have notable
advances in human animation, especially the brain
functions that drive motor control and motion
perception. Though many important discoveries have
emerged in research on humanoid and human
animation, rarely do the groups interact.
The aim of the Cognitive Animation workshop is to address these issues, in particular focusing on computational models of motion intelligence for 3D humanoid characters and their applications in industry.