Marcelo Kallmann
School of Engineering
University of California, Merced
Marcelo Kallmann is
Professor and Founding Faculty
at the University of California, Merced.
He was chair of the EECS graduate program from July 2018 to June 2020.
He holds a PhD from the Swiss Federal
Institute of Technology in Lausanne (EPFL), was research faculty at the
University of Southern California (USC), and a research scientist at the
USC Institute for Creative Technologies (ICT),
before moving to UC Merced in 2005.
A significant part of his research interests are on
motion planning algorithms for a wide range of applications in robotics
and computer graphics.
He has served as program co-chair for the 5th International
Conference on Motion in Games (MIG) in 2012
and as Associate Editor for ICRA in multiple years.
He is also an Associate Editor for the Computer Animation and Virtual Worlds journal.
At UC Merced he established the computer graphics
group (http://graphics.ucmerced.edu/). He is recipient of several NSF awards and his recent work on triangulations for path planning
runs inside The Sims 4, the best selling PC game of 2014 and 2015.
Note: I have moved to a full time position at Amazon Robotics and will not be able to work
with new PhD students.
More information
here.