Interactive Motion Correction and Object Manipulation


Abstract:

Editing recorded motions to make them suitable for different sets of environmental constraints is a general and difficult open problem. In this paper we solve a significant part of this problem by modifying full-body motions with an interactive randomized motion planner. Our method is able to synthesize collision-free motions for specified linkages of multiple animated characters in synchrony with the characters' full-body motions. The proposed method runs at interactive speed for dynamic environments of realistic complexity. We demonstrate the effectiveness of our interactive motion editing approach with two important applications: (a) motion correction (to remove collisions) and (b) synthesis of realistic object manipulation sequences on top of locomotion.

Paper:

Interactive Motion Correction and Object Manipulation
Ari Shapiro, Marcelo Kallmann and Petros Faloutsos
ACM SIGGRAPH Symposium on Interactive 3D graphics and Games (I3D)
Seattle, 2007

Video:



(39.8 MB .mp4)



Bibtex:
 
  @inproceedings {shapiro07i3d,
    author    = {Ari Shapiro and Marcelo Kallmann and Petros Faloutsos},
    title     = {Interactive Motion Correction and Object Manipulation},
    booktitle = {ACM SIGGRAPH Symposium on Interactive 3D graphics and Games (I3D'07)},
    month     = {April 30 - May 2},
    address   = {Seattle},
    year      = {2007}
  }
 
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