Interactive Motion Correction and Object Manipulation
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Editing recorded motions to make them suitable for different sets of environmental constraints is a general and difficult open problem. In this paper we solve a significant part of this problem by modifying full-body motions with an interactive randomized motion planner. Our method is able to synthesize collision-free motions for specified linkages of multiple animated characters in synchrony with the characters' full-body motions. The proposed method runs at interactive speed for dynamic environments of realistic complexity. We demonstrate the effectiveness of our interactive motion editing approach with two important applications: (a) motion correction (to remove collisions) and (b) synthesis of realistic object manipulation sequences on top of locomotion. | ||
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Bibtex: @inproceedings {shapiro07i3d, author = {Ari Shapiro and Marcelo Kallmann and Petros Faloutsos}, title = {Interactive Motion Correction and Object Manipulation}, booktitle = {ACM SIGGRAPH Symposium on Interactive 3D graphics and Games (I3D'07)}, month = {April 30 - May 2}, address = {Seattle}, year = {2007} }(for information on other projects, see our research and publications pages) |