Marcelo Kallmann
School of Engineering
University of California, Merced


Marcelo Kallmann is founding faculty and associate professor of computer science at the University of California, Merced. He holds a PhD from the Swiss Federal Institute of Technology in Lausanne (EPFL), and was research faculty at the University of Southern California (USC) before moving to UC Merced in 2005. A significant part of his recent research has been on motion planning algorithms for handling specific needs in computer animation, games and virtual reality applications. Recently he has served as program co-chair for the 5th International Conference on Motion in Games (MIG) in 2012 and as Associate Editor for ICRA 2015 and 2016. At UC Merced he established the computer graphics group (http://graphics.ucmerced.edu/). He is recipient of several NSF awards and his recent work on triangulations for path planning runs inside the recently announced The Sims 4.

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